Ori and the Blind Forest – Travel to Magic World

Ori and the Blind Forest Logo

Ori and the Blind Forest is a modern take on gender created by Gumpei Yokoi with the sci fi Metroid game for NES system in 1986. He passed away in the middle 90s but his clearly defined style and game-play elements have survived him. In this case, Ori and the Blind Forest retakes it with an infusion modern graphics technique and beautiful art direction.

Graphics and Music

The game’s production values are high, making it very easy on the eyes with defined art style and none repetitive segments, every step forward in this game is different and by consequence interesting. You play as Ori a little “light made being” who has to travel thought the “Blind Forest” to fulfill his mission, every part of world is drew in 2d art with a very colorful palette , similar to the Ubisoft engine “Ubiart” but with very different technique, the influence of animated American movie’s art style is present, which I have to be honest, is not my favorite, but here is applied with such a great detail that there is no other way but to call it beautiful, the movement is very soft and elegant , it flow with the game’s tone and contrary to what other people say, there is not much comparative to “Ghilbi Studios” in style but rather in the amount of care in the art.

Ori and the Blind Forest

For moments Ori and the Blind forest gets overly produced and sometimes can be noticed that the game is actually trying hard to be “beautiful”, specially when the music and cut-scenes fuse together. music which by no means is bad, but sometimes “too epic” setting the soft tone of the game apart. The game uses orchestrated music, percutions and violins are present and well applied in the long run of the game.

Overall there is little to complain and much to like in the graphics and music department, making full use of modern techniques and new 2d art graphic engines to create the world where the game story develops.


Gameplay

Taking the old school gender commonly called “metroidvania”, you play as Ori in a world created by hallways and segments inside the “Blind Forest”, involving open puzzles, secret areas, and new areas unlocking, which is based on continued exploration in order to progress, in both the story and completion of the entire game, but the game does not force you to play in a defined way giving the player the opportunity to play at his/her own peace and style, also mixing a good amount of platforming without anything being mandatory, but leaving the player the choice of how hard or how easy they want the forward segments of the game to be depending of the their level of exploration and unlocks, setting also the tone for the own players ability in terms of difficulty, a balance that is quiet hard to get and actually requires a good amount of work in level design department, but the games succeeds in it.

Ori and the Blind Forest

The combat is usually close ranged with limited set of powers, which can get stronger as you progress in the game, unlike other games, this actually make the game more interesting making you think on how to approach to the dangerous creatures, which are not very wide in terms of variety but pose a good amount of challenge along with environmental designed ones, making it very fun to play.

The difficulty of the game really depends on the player, the game has challenge, but not impossible and also not easy, it really depends on the players ability to control your character, and the type of controls you feel comfortable with. As for me I find it better but not easier to play this game with a keyboard and mouse than a game-pad, other people might find it better to use game-pad, but in both cases it requires player to have good reflexes and and smart thinking when it comes to dealing with environmental puzzles.

Ori and the Blind Forest

Controls. The controls are tight, and responsive paired with great soft animations, the movement or your character is light and easy to control, unlike Metroid or Castlevania titles which are little bit stiff. there is no much to say about the controls but only they are good.


Story

Resolves toward Ori, a light made being created by a “mother/father earth tree” if you can call it that way, who’s life and the one of his friend get in danger and apart due the resentfulness of a bird, who stoles the artifact which powers the good and beautiful life of the Forest. The story is simple yet it progress through the game, not being complex at all but warm, tender and understandable, there is not really a “bad guy” to kill in this game, making really sweet and gives it a classic touch, making it feel like a tale rather than a plot, but not forgetting the complexities of being a video-game.

Ori and the Blind Forest

Is exactly at this point where I find one of the weakness in Ori and the Blind Forest game, the game tries to appeal younger audiences with the story, but the game is actually hard to play for young audiences who did not grew up with this type of games. They could’ve probably raised the bar in terms of maturity and drama, keeping the same art style, difficulty and “no evil guys” approach. and probably could be a classic.

Times have changed over the decades, but classic games are considered classics because they do not actually “try” to appeal everyone, but rather recreate the vision of the team or person behind the game, think Ori is a little bit victim of corporate standards, and it contradicts itself putting a young audience story in a hard mature game style.


Conclusion

Overall is a great game, and worthy of being in your library, and far better than most of AAA billion dollar studios games like EA or Activation. this is gaming, and not some mass produced soulless entertainment, with a very nice approachable price-tag.

Recommended!
Buy Ori and the Blind Forest on Kinguin


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